Cheat Codes
Download Cheat Engine 7.1 for Windows
Added support for il2cpp (mono) Added support for .NET dll plugins Change register on breakpoint now also affects FP and XMM registers Added CEShare, a way to share your tables with other people Improved disassembling copy bytes+addresses now only does bytes+addresses call filter can now use the unwind data for functions to get a decent list of instructions structure dissect shows the pointerpath at the bottom Follow register while stepping (rightclick the register to show the option) registersymbol and label now support multiple definitions in one line improved the speed of the structure list when getting data from a pdb hexview: doubleclicking a non-byte value now shows in the type you set added sorting to the found code dialog added filtering to the changed addresses window the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect added always hide children groupoption group headers can act as address now AA command createthreadandwait now has a timeout parameter Assembler scanning improvement Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much.. Improved structure lookup for PDB files Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type Structure dissect can detect vc++ and object pascal classnames now Dissect code now also detects references to strings Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is) Rightclick the addresslist header to bring up a menu which allows you to disable sorting Improved the processlist responsiveness The chosen floating point rounding type is now saved in the registry You can now use (addresslist description) as an address Improved autocomplete
Changes:
DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()
Fixes:
Fixed memoryleak when opening a file for hexediting again Fixed utf8 display of the dissect windows window Clear the taskbar progress when using a custom scan Hexview: Fixed changing the address when pressing a non char key Hexview: Fixed changing the address when doubleclicking and then canceling alloc with a prefered base is now more aggressive in getting the range you want fixed mono symbol lookup while dlls are still being loaded fixed the structure compare not giving a proper errormessage fixed improper error messages in structure dissect fixed opening process in XP fixed potential deadlock with the symbolhander fixed issue with using the process var as symbol fixed default form size for some windows when using high DPI fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems) fixed DBVM find what accesses with large datasets Lua
New functions:
function onTableLoad(before) sendMessageTimeout createTimer(delay,function()) createStructureFromName() createSynEdit() changes: fixed executeCodeLocalEx with certain parameter definitions fixed openFileAsProcess checkSynchronize has a timeout now OnGetDisplayValue now also works on AA records(<script>)
Please report bugs and give suggestions for an even better version next time
Post patch releases (This is the reason why your 7.1 version says there is a newer version):
04/26/2020: Fixed slow loading and deleting huge tables
Icons Added a way to dissect and show a function's working using a diagram Auto repeat option for unchanged value scans Added lua formula scans Moved the compare to first/saved from scan type to a checkbox Added a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview) The tutorial now has a link to online help for each step Added a toolbar for stepping while debugging When a memoryrecord fails to activate, you can rightclick it and see why it failed AutoAssembler will now cut down on the nop's used Better error reporting in autoassembler scripts DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable) speedhack now also hooks gettickcount64 added dw 'utf16string' support implement VPID support in DBVM (performance increase) kernelmode->driverlist now also shows driver exports kernelmode symbols now also show in the enum dll's and exports change the way slow symbol lookup is handled several small updates to the codecave scanner several small updates to the hexview find window Use defered pdb loading instead of waiting for it Several more windows have been made DPI Aware Add option to show processid's as decimal in the processlist When pressing shift+space instead of space to follow an instruction you will now open a new memview window Added *:undefined support for dropdown lists Added init.lua files for translations to use Stackview now shows symbolnames as well Some extra windows will now save their location Exe trainer generator now lets you change the default files The description of conditional jumps is better to understand now Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired Groups now get created afgter the selected item Smartedit can now also 'smart'-edit children You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again Floating point screen will now stay within the screen Clicking execute in the lua engine will now change focus back to the editor field Debugger interface settings will now only lock after a succesful attach Some translation improvements here and there DBVM changeregonbp's are now displayed in CE's interface as well The foundlist colors can be customized now Improved DBVM cloak performance when more than 20 regions are cloaked Implemented DBVM based execute watch and 'find what addresses this code accesses' Implemented DBVM breakpoints (They always execute afterwards, including execute bp's) Improved autocomplete so it now doesn't delete old code Added hotkeys to ultimap2
Fixes:fixed BSOD in recent windows updates fixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpoint fixed the stacktrace in 64-bit targets fixed rounded Extreme for float and double scans speedhack now waits for proper dll injection several disassembler instructions some assembler instructions improved the stability of dbvm find what * routines fixed the hit counter in dbvm find what * routines fixed kernelmode symbol loading fixed DBVM memoryleak when disabling watches fixed DBVM internal memory manager (more stable now) fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes fixed using megajmp's in cloaked regions fixed speech when using async records fixed executeCodeEx for more than 4 parameters fixed static field script in mono by adding 64-bit codegeneration fixed mono process crashing in some cases fixed megacall following fixed NO_CACHE memory being scanned anyhow even if it was disabled fixed dealing with floating point values that are too big to be useful fixed setting DR7 to a strange value when using global debug fixed clearing DR6 when in the wrong process in kernel debug fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts) fixed loading dbvm inside dbvm inside dbvm inside dbvm fixed autoassembler replacing words in quoted strings fixed processwatcher not getting a proper PID fixed hotkeys triggering changed/unganged for types they aren't supposed to fixed showing dr2, dr3 and dr4 types in the threadlist
lua:New functions:
changes:
Post release patches:
8/21/2019: Fixed when scripts load other scripts using files in non ascii language encodings
2014-10-27 Well, easiest method is just type in as value 'value.2+1' ce will interpret it for you and scan for the correct value. Second easiest method is just select as type 'binary' and scan for the value (but it doesn't support changed/unchanged) scans). 2020-7-5 The Last Sovereign Wiki. Add new page. Basic Gameplay Walkthrough Quests Bosses Equipment Shopping Secrets and Collectibles Lore. Countries Races Religion Languages Currency Magic Characters. Party Members Harem Members Rulers.
While playing the game, press [Enter], then type one of the following codes to activate the corresponding cheat function. Press [Enter] again to rsume.
Result | Cheat Code |
1,000 Deity, 1,000 Books, 100,000 money (huge inflation) | bskinti |
Toggle fog of war | bsnofog |
Toggle no money mode | bsrai |
Toggle increased structure damage | bsdestroyer |
AI off for all kingdoms | bsnoai |
AI on for all kingdoms, including yours | bsai |
Change sides to selected nation | bsswitch |
Enemy spies shown on Knightbar | showspies |
Toggle spies always fail mode | bs007f |
Toggle instant spy action | bs007I |
Toggle spies always succeed | bs007s |
Toggle Maitap mode | bstashak |
Toggle no rebels mode | bsnorebels |
Toggle advantages mode | bsadvantages |
Toggle command enemy units | bscommander |
Read before download: Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine
April 22 2020:Cheat Engine 7.1 Released for Windows and Mac:
Hereby the new release of CE 7.1. Just click the big download button above
Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself)
and to add, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into one
Additions and changes:
Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself)
and to add, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into one
Additions and changes:
The P.Funk Discography. Parliament discography; Studio albums: 10: Live albums: 2: Compilation albums: 11: Singles: 20: Discography of Parliament, influential George Clinton-led funk group. Studio albums. Year Title Peak chart positions Certifications (sales thresholds) US US R&B; 1970 Osmium. Released: July 7, 1970. Dec 29, 2018 Explore releases from Parliament at Discogs. Shop for Vinyl, CDs and more from Parliament at the Discogs Marketplace. 13 rows Find Parliament discography, albums and singles on AllMusic. Bernie Worrell Bootsy Collins. Esplora tutte le pubblicazioni di Parliament su Discogs. Compra vinili, CD e altro di Parliament nel Marketplace di Discogs.
The Last Sovereign Cheat Engine
Changes:
Fixes:
New functions:
Please report bugs and give suggestions for an even better version next time
Post patch releases (This is the reason why your 7.1 version says there is a newer version):
04/26/2020: Fixed slow loading and deleting huge tables
April 8 2020:Cheat Engine 7.1 Released for patrons:
Just a small notification that CE 7.1 has been released for my patrons. The official public version will come out as soon as a third party has given the green light (sometimes takes a few days and with this current pandemic who knows how long that will take. Will take a while)
August 20 2019:Cheat Engine 7.0 Released:
New major version released. Many improvements and features to make your gaming better
Download: Cheat Engine 7.0 for windows
Please report bugs and give suggestions for improvements in the bug tracker or forum
And you can of course contribute yourself by adding to the source on GitHub or become a patreon
Additions and changes:
Download: Cheat Engine 7.0 for windows
Please report bugs and give suggestions for improvements in the bug tracker or forum
And you can of course contribute yourself by adding to the source on GitHub or become a patreon
Additions and changes:
The Last Sovereign Cheat Engine 1
Fixes:
lua:New functions:
- compareMemory
- encodeFunctionEx
- enableKernelSymbols
- waitForExports
- waitForDotNet
- waitForPDB
- waitforsymbols
- searchPDBWhileLoading
- duplicateHandle
- getScreenDPI
- extendedToByteTable
- byteTableToExtended
- executeCodeLocalEx
- executeMethod
- allocateSharedMemoryLocal
- (un)registerCreateCallback
- (un)registerFirstShowCallback
- (un)registerCreateCallback
- dbk_usePhysicalMemoryAccess
- dbk_setSaferPhysicalMemoryScanning
- dbk_readPhysicalMemory
- dbk_writePhysicalMemory
- dbvm_addMemory
- dbvm_removechangeregonbp
- dbvm_speedhack_setSpeed
- dbvm_setTSCAdjust
changes:
- getWindowList now returns the results just like ce's window list
- documented OnChangeBounds for the Control class (was already there, now documented as well)
- executeCodeEx can now also taker just parameters without typedefs
- added Data field to ListItem's
- added description field to memrec.createHotkey method
- added clear method to the menuItem class
- readStringEx() can now deal with partial memory reads
- executeCodeEx: Fixed more than 4 parameters
- added Point type
- fixed editbox selstart/sellength types, and added CaretPos
- added HeaderSection class and document HeaderSections
- added roundRect, drawFocusRect and textRect to the Canvas.
- added ansicode character support for textRect
- added loadFromStream and saveToStream to the RasterImage class
- added readAnsiString and writeAnsiString to the Stream class
- Better document the mode field of createFileStream
- Expose the handle of the LuaPipeServer
- Publish frmTracer
- Publish frmUltimap2
- Publish frmCodeFilter
- Publish imagelist
- Added the DrawItemEvent general GUI property to Lua's callback system
- Added the MenuDrawItemEvent general GUI property to Lua's callback system
- Added the ContextPopupEvent general GUI property to Lua's callback system
- Created a new Diagram class group which can allow you to create graphs and diagrams
- Memoryrecord.DropDownValue and DropDownDescription work now (still RO)
Post release patches:
8/21/2019: Fixed when scripts load other scripts using files in non ascii language encodings